Game Development
Infiniroller
A published Unity iOS game released to the App Store in March 2025.
Published Game
In March 2025, I released Infiniroller to the Apple App Store. The project represents full-cycle independent game delivery: Unity implementation, C# gameplay work, mobile polish, platform compliance, App Store submission, and release ownership.
This is the kind of project I value because it forces decisions all the way down. A game is not finished when the prototype works; it is finished when it can survive real device constraints, store requirements, player-facing polish, and the unglamorous edges of release.
What It Demonstrates
- Unity and C# gameplay implementation.
- Mobile-focused iteration and release discipline.
- Independent ownership across design, build, testing, and publication.
- Comfort moving from creative prototype to shipped product.
Earlier Work
I also have additional portfolio projects from my KSU game development days. Those projects are part of the foundation, but Infiniroller is the clearest published marker of my current independent game development work.