Brandon Trippe Pivot Resume Links

Game Development

Background

The game side of my work sits on top of a formal game design education and a professional engineering career.

Education

I graduated from Kennesaw State University in January 2019 with a Bachelor of Science in Computer Game Design and Development. That program gave me a foundation in game systems, interactive design, production thinking, and the practical constraints that come with building playable work.

College Portfolio Work

I have additional game portfolio projects from my college days. Those projects show the early side of the craft: learning systems, building prototypes, exploring mechanics, and developing the habits that later carried into production software.

I am keeping this section focused on the through-line rather than listing every older project: KSU gave me the game-development foundation, Infiniroller shows independent release experience, and Versus With Verses shows the current blend of Unity, APIs, and Azure.

Professional Carryover

  • C# fluency from both Unity and professional .NET development.
  • Backend architecture habits applied to game-adjacent services.
  • API integration experience from web systems brought into Unity workflows.
  • Azure deployment and configuration practices used to support active game projects.
  • Independent delivery discipline from shipping both software and creative work.
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