Game Development
Background
The game side of my work sits on top of a formal game design education and a professional engineering career.
Education
I graduated from Kennesaw State University in January 2019 with a Bachelor of Science in Computer Game Design and Development. That program gave me a foundation in game systems, interactive design, production thinking, and the practical constraints that come with building playable work.
College Portfolio Work
I have additional game portfolio projects from my college days. Those projects show the early side of the craft: learning systems, building prototypes, exploring mechanics, and developing the habits that later carried into production software.
I am keeping this section focused on the through-line rather than listing every older project: KSU gave me the game-development foundation, Infiniroller shows independent release experience, and Versus With Verses shows the current blend of Unity, APIs, and Azure.
Professional Carryover
- C# fluency from both Unity and professional .NET development.
- Backend architecture habits applied to game-adjacent services.
- API integration experience from web systems brought into Unity workflows.
- Azure deployment and configuration practices used to support active game projects.
- Independent delivery discipline from shipping both software and creative work.